Tricks & routines
Mentalism Tricks: 9 Routines From Easiest to Strongest
Classic, public-domain mind reading effects with complete methods, ordered so each one teaches a skill the next one needs.
Mentalism tricks create one experience: the feeling that someone has just read your thoughts. The methods behind that feeling are surprisingly ordinary. Simple arithmetic, a few words chosen with care, a torn scrap of paper, a partner who knows a code. What turns them into something people talk about for years is the presentation.
This guide teaches nine mentalism tricks for beginners and improvers, ordered from the easiest to the strongest. Every one is a classic from the public domain, the kind of material found in the old books by Theodore Annemann and Tony Corinda and in school maths puzzles, so you can learn and perform them freely. Each routine comes with the effect, what you need, the full method step by step, and notes on how to present it.
How These Mentalism Tricks Are Ordered
The list climbs a ladder of skills. The early routines rely on a mathematical or psychological principle that works on its own, so you can focus on your words and timing. The middle routines add a prop you control (paper, a book, envelopes). The final routines depend on your hands and your attention, which is why they come last.
| # | Trick | Level | Props | Principle |
|---|---|---|---|---|
| 1 | The Gray Elephant From Denmark | Beginner | None | Number force |
| 2 | Shapes, Numbers and the Psychological Force | Beginner | Pen and paper | Common choices |
| 3 | The Clock Trick | Beginner | A drawn clock face | Counting principle |
| 4 | Black Magic (Two-Person Telepathy) | Beginner | A partner | Secret code |
| 5 | Real or Fictional | Intermediate | One sheet of paper | Torn edges |
| 6 | The Magician's Choice Prediction | Intermediate | Three objects, an envelope | Equivoque |
| 7 | The 1089 Book Test | Intermediate | A paperback, a calculator | Number force |
| 8 | The Center Tear | Advanced | Small paper slip, pen | Billet work |
| 9 | Finding a Hidden Object | Advanced | Any small object | Muscle reading |
If you want tricks with a deck in your hands, the mind reading card tricks page covers the key card, the 21-card trick and a full-deck stack. If you like the arithmetic routines here, there are more on the number and math tricks page, including the famous three-questions prediction.
Mentalism Tricks With No Props
These four routines are where every beginner should start. They cost nothing, you can do them over dinner or on a video call, and they teach the most important habit in mentalism: you never look like you are doing a trick. You look like you are paying attention to a person.
1. The Gray Elephant From Denmark
This is the most famous number force on the internet, and it still works in person because of the way you deliver it. Keep the pace brisk and conversational so the arithmetic feels like a warm-up, not the point.
Routine
The Gray Elephant From Denmark
- Level
- Beginner
- Setup
- None
- Running time
- 2 minutes
The effect
A friend thinks of a number, a country, an animal and a color without saying anything aloud. You announce that they are thinking of a gray elephant in Denmark.
You need
- Nothing
- Optional: a folded prediction in your pocket
-
The number
Ask them to think of any number from 1 to 10 and multiply it by 9. If the answer has two digits, they add them together. Whatever number they started with, the result is now 9.
-
Subtract and convert
Ask them to subtract 5 (everyone now has 4) and turn the number into a letter: 1 is A, 2 is B, 3 is C, 4 is D.
-
The country
Ask for a country that starts with that letter. Almost everyone says Denmark, because the other D countries (Djibouti, Dominica, the Dominican Republic) rarely come to mind under time pressure.
-
The animal and the color
Ask them to take the second letter of the country, E, and think of an animal that starts with it, then the color of that animal. Elephant, and gray, are by far the most common answers.
-
The reveal
Pause, look at them, and say slowly: "That's strange. There are no gray elephants in Denmark." The laugh that follows is the applause.
Presentation notes
If someone says eagle or emu, smile and say you were picking up something with wings, then move on to another trick. Never repeat this one for the same group: the second time, people start to check the arithmetic and the force becomes obvious.
2. Shapes, Numbers and the Psychological Force
A psychological force uses the fact that, when people are asked to choose quickly within narrow limits, their choices cluster. Mentalists have relied on a handful of these for generations. None of them works every time, so the method below builds in outs: alternative endings that make a miss look like a hit.
Routine
Two Thoughts, One Prediction
- Level
- Beginner
- Setup
- 1 minute
- Running time
- 3 minutes
The effect
You write something down and hide it. A friend imagines one simple shape inside another, then a two-digit number. You turn the pad around: a circle inside a triangle, and the number 37.
You need
- A small notepad
- A pen
-
Write the prediction
Before you start, draw a circle inside a triangle on the pad and write 37 under it. Keep the pad facing you.
-
The shape
Say: "Picture a simple geometric shape. Now picture a second, different simple shape around it, like a frame." Draw a vague shape in the air with one hand as you speak, a gesture that happens to have three corners. Ask them to keep the picture clear but not to say it.
-
The number
Say: "Now a number between 1 and 50. Both digits odd, and different from each other. So 11 wouldn't work, for example." The examples you give remove choices: the most common answer is 37, followed by 35.
-
Check before you reveal
Ask them to name the shapes first. If they say a circle inside a triangle, show the drawing. If they say a triangle inside a circle, say you were picking up both shapes and show the drawing anyway: it still looks like a hit.
-
The number reveal
Ask for the number. If it is 37, turn the pad around. If it is 35, say "I was one away, three and five, I had the three" and laugh it off. Any other answer: hide the number with your thumb and reveal only the shapes.
Presentation notes
Psychological forces are the honest heart of mentalism: you are genuinely using how people think. Present this as an experiment in how predictable we are, not as telepathy. That framing also protects you when it misses.
3. The Clock Trick
This is a classic counting principle from the old puzzle books. It is completely self-working, which means it cannot fail if you follow the count, and it looks like you are tuning into someone's thoughts as you touch the numbers.
Routine
The Clock Trick
- Level
- Beginner
- Setup
- 1 minute
- Running time
- 3 minutes
The effect
A spectator thinks of an hour on the clock. You tap around the clock while they count silently, and when they say stop, your pen is resting on the exact hour they thought of.
You need
- A clock face drawn on paper (or a real analog clock)
- A pen to point with
-
The choice
Ask the spectator to think of any hour from 1 to 12 and keep it to themselves.
-
The counting rule
Explain: "Each time I tap a number, count one silently in your head. Start counting from the number after your hour. So if you thought of 5, my first tap is 6, the next is 7, and so on. When you reach 20, say stop."
-
The first seven taps
Tap any seven numbers at random. Count your taps silently. These taps do not matter, so make them look casual.
-
The eighth tap
Your eighth tap must land on 12. From there, move counterclockwise one number per tap: 11, 10, 9, 8 and so on.
-
The stop
When they say stop, leave your pen where it is and ask them to name their hour. Your pen is already on it.
Presentation notes
The arithmetic behind it: a spectator who chose hour h says stop on tap number 20 minus h, and your tap number k (from the eighth on) sits on hour 20 minus k. The two always meet. Slow down slightly from the eighth tap onwards, as if you are feeling for the answer.
4. Black Magic: Two-Person Telepathy
Two-person codes are the oldest form of stage mind reading, and the parlor game known as Black Magic is the simplest version. It is perfect for a party, because the group tries to crack the method and keeps asking for one more round. If you want to go further with partner acts, the guide on how to read minds as a performer covers more ambitious systems.
Routine
Black Magic
- Level
- Beginner
- Setup
- 5 minutes with your partner
- Running time
- 5 minutes
The effect
Your partner leaves the room. The group chooses any object. Your partner comes back, you point at objects one at a time asking "Is it this?", and your partner says no, no, no, then yes, on exactly the right object.
You need
- A partner who knows the code
- A room with objects of different colors
-
Agree the code
The rule is simple: the chosen object is the first one you point to immediately after pointing to something black.
-
The choice
With your partner out of the room, let the group choose any object. Make a show of ensuring nobody can signal through the door.
-
The questions
Call your partner back. Point at several objects that are not black, asking "Is it this?" each time. Your partner says no.
-
The signal
Point at something black (a phone, a shoe, a TV screen). Your partner says no. Next, point at the chosen object. Your partner says yes.
-
Repeat with variety
Do it two or three times, varying the number of objects before the signal so no pattern of counting appears.
Presentation notes
When people guess "it's the black object", switch to a backup code you agreed in advance, for example the object comes after one with legs. Changing codes is what makes Black Magic last a whole evening.
Mind Reading With Paper and Pen
Most mentalism acts are built on written information: names, words, drawings or questions that the audience writes and the performer seemingly cannot see. These three routines teach you to handle paper naturally and to build a reveal that lands.
5. Real or Fictional
Finding one special name among many is one of the oldest effects in mind reading. The séance-era version, the living and dead test, asked people to think about someone they had lost. We do not perform it and we do not teach it: a show should never lean on anyone's grief. This version keeps the same classic torn-paper principle and swaps the theme for something light. It needs nothing but a sheet of paper and a careful tear.
Routine
Real or Fictional
- Level
- Intermediate
- Setup
- None
- Running time
- 5 minutes
The effect
A spectator writes the name of one real, famous person and several fictional characters, each on a separate slip. The slips are folded and mixed while you look away. You pick out the one name that belongs to a real person.
You need
- One sheet of paper
- A pen
- A hat, bowl or bag
-
Tear the sheet
Fold a sheet of paper into thirds both ways and tear it into nine pieces along the folds. Hold the pieces so you know where the center piece is.
-
Hand out the slips
Give the spectator the center piece first and ask them to write the name of a real, famous person they like: a singer, an athlete, a scientist. Then hand them edge pieces for the names of fictional characters from films, books or cartoons (in practice, four or five are plenty).
-
Fold and mix
Have them fold each slip in half twice and drop all of them into the hat. Turn away while they mix.
-
The selection
Reach in (or tip the slips onto the table) and feel or look at the edges. The center piece is the only one with four torn edges; every other piece has at least one smooth, straight edge from the side of the original sheet.
-
The reveal
Discard the fictional names one by one, reading each aloud and saying it feels "made up". Hold the last slip, pause, and hand it over for them to open and read the real name.
Presentation notes
Keep the theme light. Ask for someone famous, never a friend, a relative or anyone private, so nobody has to share something personal in front of the room. Present it as a game of reading how people write and react, not as a psychic sense. If you want a more personal version later, the same principle works with a favorite place among invented ones.
6. The Magician's Choice Prediction
Equivoque, or magician's choice, is a verbal technique that leads someone to a predetermined item while they believe they chose freely. It is one of the most useful tools in mentalism because it needs no gimmick, only control over your wording.
Routine
The Magician's Choice Prediction
- Level
- Intermediate
- Setup
- 2 minutes
- Running time
- 3 minutes
The effect
Three objects sit on the table. The spectator eliminates them one by one until a single object remains. You open an envelope that has been in view the whole time: it names that object.
You need
- Three different objects (a coin, a key, a ring)
- An envelope with a written prediction: "You will choose the key"
-
Set the scene
Place the envelope in view and the three objects in a row. The key (your target) goes in the middle.
-
First choice
Say: "Point to any two objects." If they point to two that include the key, remove the third. If they point to the coin and the ring, say "Fine, we'll get rid of those" and remove them. The key is left.
-
Second choice
If two objects are left, say "Hand me one." If they hand you the key, say "This one, then" and set it apart from the others. If they hand you the other object, say "So we're left with this one" and point to the key.
-
The reveal
Recap only what happened, in plain words: "You pointed to two, then you handed me one." Do not tell them they could have ended anywhere or ask them to confirm a free choice: the path was shaped, and an honest script never claims otherwise. Then have them open the envelope and read the prediction aloud.
Presentation notes
The whole method lives in phrases like "point to two" and "hand me one", which can be interpreted as either keep or discard. Never use the words keep or eliminate before you know which outcome you need. Rehearse every branch aloud until each sounds like the only thing you could have said.
7. The 1089 Book Test
Book tests are among the most admired effects in mentalism because a book seems to hold thousands of free choices. This one combines a book with a famous number force that has been printed in recreational maths books for generations.
Routine
The 1089 Book Test
- Level
- Intermediate
- Setup
- 5 minutes
- Running time
- 5 minutes
The effect
A spectator invents a three-digit number, does some arithmetic on a calculator and turns the result into a page and a word in a book you never touch. You name the word.
You need
- A paperback of your own with at least 110 pages
- A calculator or a phone
- Pen and paper
-
Prepare the book
Open your paperback at page 108 and memorize the ninth word on the page. Choose a book where that word is a noun or something easy to picture.
-
Make a number
Ask the spectator to write any three-digit number whose first and last digits differ by at least two, for example 742. Then reverse it (247) and subtract the smaller from the larger (495).
-
Reverse and add
Ask them to reverse that answer (594) and add the two together. The result is always 1089. If they ever get 99, they forgot to treat it as 099; the reversal is 990 and the sum is still 1089.
-
Find the word
Say: "Use the first three digits as a page number and the last digit to count words along the first line." Hand them the book: page 108, word 9.
-
The reveal
Don't simply say the word. Describe it first, its shape, a feeling, a letter, and arrive at it slowly, as if the picture is getting sharper.
Presentation notes
Let the spectator do all the arithmetic on their own calculator while you turn away. Your distance from the numbers is what makes the effect impossible to reconstruct afterwards.
Advanced Mentalism Tricks
The last two routines are where mentalism stops being a puzzle and becomes a skill. Expect to rehearse each for a few weeks before you perform them for strangers. Both are documented across the classic literature and both are the basis of material professionals still perform today.
8. The Center Tear
The center tear is the foundation of billet work, the craft of learning what someone wrote on a small slip of paper. It looks like you destroy the paper; in fact you keep the one piece that matters.
Routine
The Center Tear
- Level
- Advanced
- Setup
- 2 minutes
- Running time
- 4 minutes
The effect
A spectator writes a name or a word inside a circle, folds the slip and you tear it to pieces without opening it. You then reveal what they wrote.
You need
- A square slip of paper about 3 by 3 inches with a circle drawn in the middle
- A pen
- An ashtray, bowl or bin for the pieces
-
The writing
Hand the spectator the slip and ask them to write a word or a name inside the circle, then fold the slip in half and in half again, writing inwards.
-
Find the center
Take the folded slip. The center of the original sheet is now the corner where both folds meet. Turn the packet so that corner is at the top right (for a right-handed tear).
-
The tear
Tear the packet in half, put the pieces together, and tear again. Your fingers pinch the corner that holds the folded center. As you drop the pieces into the bowl, your hand keeps that small square curled out of sight.
-
The glimpse
Find a natural moment to open the center: reach for a pen, put your hand in your pocket for a lighter, or turn to write your impressions on a pad with the piece hidden behind it. A one-second look is all you need.
-
The reveal
Discard the center piece in your pocket. Then reveal the word slowly, starting with impressions and ending with the exact word.
Presentation notes
Rehearse in front of a mirror until the tear is relaxed and quick. If your hands hesitate at the moment of the steal, people remember the hesitation. Many performers practice one hundred tears before showing the routine to anyone.
9. Finding a Hidden Object
Contact mind reading, also called muscle reading or Hellstromism after the German performer Axel Hellstrom (1893 to 1933), uses the tiny, unconscious movements people make when they think about a direction. It is the closest thing in mentalism to a genuine skill of reading people, and it is the reason this routine sits at the top of the list.
How to Perform Mentalism Tricks Well
Learning the method is the short part. These are the habits that separate a puzzle from a performance.
Perform One Effect, Not Five
Mentalism weakens with repetition. Three strong minutes followed by a change of subject leaves people talking. Twenty minutes of tricks invites them to look for patterns. Pick the routine that suits the moment and stop while they still want more.
Make It Look Difficult
A magician's effect can be instant; a mind reading effect should look as if it costs you something. Hesitate, get a detail slightly wrong and correct it, describe before you name. The struggle makes the result feel earned and real.
Frame It Honestly
Tell people you use psychology, observation and showmanship. Audiences enjoy the mystery just as much, and you never risk misleading someone who is vulnerable. Never use these methods to give advice about health, money or relationships.
Add Props Later
Once you can perform three routines from this page, specialist props become worth the money. Our list of the best mentalism tricks you can buy explains what each classic prop does without exposing the secret, and the guide to ESP cards shows how the five-symbol Zener deck can carry a full telepathy routine.
Where to go next: the full study plan on how to learn mentalism step by step.
Free newsletter
Mentalism, made modern. In your inbox.
Occasional emails from the MentalismPro team: a technique to practice, a routine idea, and the new guides and books worth your time. No spam, unsubscribe any time.